home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Format CD 41
/
Amiga Format CD41 (1999-06)(Future Publishing)(GB)[!][issue 1999-07].iso
/
-seriously_amiga-
/
programming
/
other
/
scrollingtricks
/
source
/
scroller_xylimited
/
main.c
< prev
next >
Wrap
C/C++ Source or Header
|
1999-04-19
|
23KB
|
1,173 lines
#include <exec/exec.h>
#include <dos/dos.h>
#include <intuition/intuition.h>
#include <graphics/gfx.h>
#include <hardware/custom.h>
#include <hardware/dmabits.h>
#ifdef __MAXON__
#include <pragma/exec_lib.h>
#include <pragma/dos_lib.h>
#include <pragma/graphics_lib.h>
#include <pragma/intuition_lib.h>
#else
#include <proto/exec.h>
#include <proto/dos.h>
#include <proto/graphics.h>
#include <proto/intuition.h>
#endif
#include <stdio.h>
#include <string.h>
#include "hardware.h"
#include "cop.h"
#include "map.h"
#define ARG_TEMPLATE "SPEED/S,NTSC/S,HOW/S,FMODE/N/K"
#define ARG_SPEED 0
#define ARG_NTSC 1
#define ARG_HOW 2
#define ARG_FMODE 3
#define NUM_ARGS 4
#define MAPNAME "maps/scroller.raw"
#define BLOCKSNAME "blocks/demoblocks.raw"
#define SCREENWIDTH 320
#define SCREENHEIGHT 256
#define EXTRAWIDTH 64
#define EXTRAHEIGHT 32
#define SCREENBYTESPERROW (SCREENWIDTH / 8)
#define BITMAPWIDTH (SCREENWIDTH + EXTRAWIDTH)
#define BITMAPBYTESPERROW (BITMAPWIDTH / 8)
#define BITMAPHEIGHT (SCREENHEIGHT + EXTRAHEIGHT)
#define BLOCKSWIDTH 320
#define BLOCKSHEIGHT 200
#define BLOCKSDEPTH 4
#define BLOCKSCOLORS (1L << BLOCKSDEPTH)
#define BLOCKWIDTH 16
#define BLOCKHEIGHT 16
#define BLOCKSBYTESPERROW (BLOCKSWIDTH / 8)
#define BLOCKSPERROW (BLOCKSWIDTH / BLOCKWIDTH)
#define NUMSTEPS_X BLOCKWIDTH
#define NUMSTEPS_Y BLOCKHEIGHT
#define BITMAPBLOCKSPERROW (BITMAPWIDTH / BLOCKWIDTH)
#define BITMAPBLOCKSPERCOL (BITMAPHEIGHT / BLOCKHEIGHT)
#define VISIBLEBLOCKSX (SCREENWIDTH / BLOCKWIDTH)
#define VISIBLEBLOCKSY (SCREENHEIGHT / BLOCKHEIGHT)
#define BITMAPPLANELINES (BITMAPHEIGHT * BLOCKSDEPTH)
#define BLOCKPLANELINES (BLOCKHEIGHT * BLOCKSDEPTH)
#define DIWSTART 0x2981
#define DIWSTOP 0x29C1
#define PALSIZE (BLOCKSCOLORS * 2)
#define BLOCKSFILESIZE (BLOCKSWIDTH * BLOCKSHEIGHT * BLOCKSPLANES / 8 + PALSIZE)
#define DIRECTION_IGNORE 0
#define DIRECTION_LEFT 1
#define DIRECTION_RIGHT 2
// calculate how many times (steps) y-scrolling needs to
// blit two blocks instead of one block to make sure a
// complete row is blitted after 16 pixels of y-scrolling
//
// x * 2 + (16 - x) = BITMAPBLOCKSPERROW
// 2x + 16 - x = BITMAPBLOCKSPERROW
// x = BITMAPBLOCKSPERROW - 16
#define TWOBLOCKS (BITMAPBLOCKSPERROW - NUMSTEPS_Y)
#define TWOBLOCKSTEP TWOBLOCKS
struct IntuitionBase *IntuitionBase;
struct GfxBase *GfxBase;
struct Screen *scr;
struct RastPort *ScreenRastPort;
struct BitMap *BlocksBitmap,*ScreenBitmap;
struct RawMap *Map;
UBYTE *frontbuffer,*blocksbuffer;
WORD mapposx,mapposy,videoposx,videoposy,block_videoposy;
WORD mapblockx,mapblocky,stepx,stepy;
WORD bitmapheight,bitplanemodulo;
WORD *savewordpointer;
WORD saveword;
BYTE previous_xdirection;
LONG mapwidth,mapheight;
UBYTE *mapdata;
UWORD colors[BLOCKSCOLORS];
LONG Args[NUM_ARGS];
BOOL option_ntsc,option_how,option_speed;
WORD option_fetchmode;
BPTR MyHandle;
char s[256];
#if EXTRAWIDTH == 32
// bitmap width aligned to 32 Pixels
#define MAX_FETCHMODE 2
#define MAX_FETCHMODE_S "2"
#elif EXTRAWIDTH == 64
// bitmap width aligned to 64 Pixels
#define MAX_FETCHMODE 3
#define MAX_FETCHMODE_S "3"
#else
// bad extrawidth
#error "EXTRAWIDTH must be either 32 or 64"
#endif
struct FetchInfo
{
WORD ddfstart;
WORD ddfstop;
WORD modulooffset;
WORD bitmapoffset;
WORD scrollpixels;
} fetchinfo [] =
{
{0x30,0xD0,2,0,16}, /* normal */
{0x28,0xC8,4,16,32}, /* BPL32 */
{0x28,0xC8,4,16,32}, /* BPAGEM */
{0x18,0xB8,8,48,64} /* BPL32 + BPAGEM */
};
/********************* MACROS ***********************/
#define ROUND2BLOCKWIDTH(x) ((x) & ~(BLOCKWIDTH - 1))
#define ROUND2BLOCKHEIGHT(x) ((x) & ~(BLOCKHEIGHT - 1))
/************* SETUP/CLEANUP ROUTINES ***************/
static void Cleanup (char *msg)
{
WORD rc;
if (msg)
{
printf("Error: %s\n",msg);
rc = RETURN_WARN;
} else {
rc = RETURN_OK;
}
if (scr) CloseScreen(scr);
if (ScreenBitmap)
{
WaitBlit();
FreeBitMap(ScreenBitmap);
}
if (BlocksBitmap)
{
WaitBlit();
FreeBitMap(BlocksBitmap);
}
if (Map) FreeVec(Map);
if (MyHandle) Close(MyHandle);
if (GfxBase) CloseLibrary((struct Library *)GfxBase);
if (IntuitionBase) CloseLibrary((struct Library *)IntuitionBase);
exit(rc);
}
static void OpenLibs(void)
{
if (!(IntuitionBase = (struct IntuitionBase *)OpenLibrary("intuition.library",39)))
{
Cleanup("Can't open intuition.library V39!");
}
if (!(GfxBase = (struct GfxBase *)OpenLibrary("graphics.library",39)))
{
Cleanup("Can't open graphics.library V39!");
}
}
static void GetArguments(void)
{
struct RDArgs *MyArgs;
if (!(MyArgs = ReadArgs(ARG_TEMPLATE,Args,0)))
{
Fault(IoErr(),0,s,255);
Cleanup(s);
}
if (Args[ARG_SPEED]) option_speed = TRUE;
if (Args[ARG_NTSC]) option_ntsc = TRUE;
if (Args[ARG_HOW])
{
option_how = TRUE;
option_speed = FALSE;
}
if (Args[ARG_FMODE])
{
option_fetchmode = *(LONG *)Args[ARG_FMODE];
}
FreeArgs(MyArgs);
if (option_fetchmode < 0 || option_fetchmode > MAX_FETCHMODE)
{
Cleanup("Invalid fetch mode. Must be 0 .. " MAX_FETCHMODE_S "!");
}
}
static void OpenMap(void)
{
LONG l;
if (!(MyHandle = Open(MAPNAME,MODE_OLDFILE)))
{
Fault(IoErr(),0,s,255);
Cleanup(s);
}
Seek(MyHandle,0,OFFSET_END);
l = Seek(MyHandle,0,OFFSET_BEGINNING);
if (!(Map = AllocVec(l,MEMF_PUBLIC)))
{
Cleanup("Out of memory!");
}
if (Read(MyHandle,Map,l) != l)
{
Fault(IoErr(),0,s,255);
Cleanup(s);
}
Close(MyHandle);MyHandle = 0;
mapdata = Map->data;
mapwidth = Map->mapwidth;
mapheight = Map->mapheight;
}
static void OpenBlocks(void)
{
LONG l;
if (!(BlocksBitmap = AllocBitMap(BLOCKSWIDTH,
BLOCKSHEIGHT,
BLOCKSDEPTH,
BMF_STANDARD | BMF_INTERLEAVED,
0)))
{
Cleanup("Can't alloc blocks bitmap!");
}
if (!(MyHandle = Open(BLOCKSNAME,MODE_OLDFILE)))
{
Fault(IoErr(),0,s,255);
Cleanup(s);
}
if (Read(MyHandle,colors,PALSIZE) != PALSIZE)
{
Fault(IoErr(),0,s,255);
Cleanup(s);
}
l = BLOCKSWIDTH * BLOCKSHEIGHT * BLOCKSDEPTH / 8;
if (Read(MyHandle,BlocksBitmap->Planes[0],l) != l)
{
Fault(IoErr(),0,s,255);
Cleanup(s);
}
Close(MyHandle);MyHandle = 0;
blocksbuffer = BlocksBitmap->Planes[0];
}
static void OpenDisplay(void)
{
struct DimensionInfo diminfo;
DisplayInfoHandle dih;
ULONG modeid;
LONG l;
bitmapheight = BITMAPHEIGHT +
(mapwidth / BITMAPBLOCKSPERROW / BLOCKSDEPTH) + 1 +
3;
if (!(ScreenBitmap = AllocBitMap(BITMAPWIDTH,bitmapheight,BLOCKSDEPTH,BMF_STANDARD | BMF_INTERLEAVED | BMF_CLEAR,0)))
{
Cleanup("Can't alloc screen bitmap!");
}
frontbuffer = ScreenBitmap->Planes[0];
frontbuffer += (fetchinfo[option_fetchmode].bitmapoffset / 8);
if (!(TypeOfMem(ScreenBitmap->Planes[0]) & MEMF_CHIP))
{
Cleanup("Screen bitmap is not in CHIP RAM!?? If you have a gfx card try disabling \"planes to fast\" or similiar options in your RTG system!");
}
l = GetBitMapAttr(ScreenBitmap,BMA_FLAGS);
if (!(GetBitMapAttr(ScreenBitmap,BMA_FLAGS) & BMF_INTERLEAVED))
{
Cleanup("Screen bitmap is not in interleaved format!??");
}
if (option_how)
{
modeid = INVALID_ID;
if ((dih = FindDisplayInfo(VGAPRODUCT_KEY)))
{
if (GetDisplayInfoData(dih,(APTR)&diminfo,sizeof(diminfo),DTAG_DIMS,0))
{
if (diminfo.MaxDepth >= BLOCKSDEPTH) modeid = VGAPRODUCT_KEY;
}
}
if (modeid == INVALID_ID)
{
if (option_ntsc)
{
modeid = NTSC_MONITOR_ID | HIRESLACE_KEY;
} else {
modeid = PAL_MONITOR_ID | HIRESLACE_KEY;
}
}
} else {
if (option_ntsc)
{
modeid = NTSC_MONITOR_ID;
} else {
modeid = PAL_MONITOR_ID;
}
}
if (!(scr = OpenScreenTags(0,SA_Width,BITMAPWIDTH,
SA_Height,bitmapheight,
SA_Depth,BLOCKSDEPTH,
SA_DisplayID,modeid,
SA_BitMap,ScreenBitmap,
option_how ? SA_Overscan : TAG_IGNORE,OSCAN_TEXT,
option_how ? SA_AutoScroll : TAG_IGNORE,TRUE,
SA_Quiet,TRUE,
TAG_DONE)))
{
Cleanup("Can't open screen!");
}
if (scr->RastPort.BitMap->Planes[0] != ScreenBitmap->Planes[0])
{
Cleanup("Screen was not created with the custom bitmap I supplied!??");
}
ScreenRastPort = &scr->RastPort;
LoadRGB4(&scr->ViewPort,colors,BLOCKSCOLORS);
}
static void InitCopperlist(void)
{
WORD *wp;
ULONG plane,plane2;
LONG l;
WaitVBL();
custom->dmacon = 0x7FFF;
custom->beamcon0 = option_ntsc ? 0 : DISPLAYPAL;
CopFETCHMODE[1] = option_fetchmode;
// bitplane control registers
CopBPLCON0[1] = ((BLOCKSDEPTH * BPL0_BPU0_F) & BPL0_BPUMASK) +
((BLOCKSDEPTH / 8) * BPL0_BPU3_F) +
BPL0_COLOR_F +
(option_speed ? 0 : BPL0_USEBPLCON3_F);
CopBPLCON1[1] = 0;
CopBPLCON3[1] = BPLCON3_BRDNBLNK;
// bitplane modulos
l = BITMAPBYTESPERROW * BLOCKSDEPTH -
SCREENBYTESPERROW - fetchinfo[option_fetchmode].modulooffset;
CopBPLMODA[1] = l;
CopBPLMODB[1] = l;
CopVIDEOSPLITRESETMODULO[1] = l;
CopVIDEOSPLITRESETMODULO[3] = l;
bitplanemodulo = l;
// display window start/stop
CopDIWSTART[1] = DIWSTART;
CopDIWSTOP[1] = DIWSTOP;
// display data fetch start/stop
CopDDFSTART[1] = fetchinfo[option_fetchmode].ddfstart;
CopDDFSTOP[1] = fetchinfo[option_fetchmode].ddfstop;
// plane pointers
wp = CopPLANE1H;
for(l = 0;l < BLOCKSDEPTH;l++)
{
plane = (ULONG)ScreenBitmap->Planes[l];
wp[1] = plane >> 16;
wp[3] = plane & 0xFFFF;
wp += 4;
}
// setup modulo trick
plane = (ULONG)ScreenBitmap->Planes[0];
plane2 = plane +
(BITMAPHEIGHT - 1) * BITMAPBYTESPERROW * BLOCKSDEPTH +
SCREENBYTESPERROW +
fetchinfo[option_fetchmode].modulooffset;
l = (plane - plane2) & 0xFFFF;
CopVIDEOSPLITMODULO[1] = l;
CopVIDEOSPLITMODULO[3] = l;
CopVIDEOSPLITMODULO[1] = l;
CopVIDEOSPLITMODULO[3] = l;
/**/
custom->intena = 0x7FFF;
custom->dmacon = DMAF_SETCLR | DMAF_BLITTER | DMAF_COPPER | DMAF_RASTER | DMAF_MASTER;
custom->cop2lc = (ULONG)CopperList;
};
/******************* SCROLLING **********************/
static void DrawBlock(LONG x,LONG y,LONG mapx,LONG mapy)
{
UBYTE block;
// x = in pixels
// y = in "planelines" (1 realline = BLOCKSDEPTH planelines)
x = (x / 8) & 0xFFFE;
block = mapdata[mapy * mapwidth + mapx];
mapx = (block % BLOCKSPERROW) * (BLOCKWIDTH / 8);
mapy = (block / BLOCKSPERROW) * (BLOCKPLANELINES * BLOCKSBYTESPERROW);
if (option_how) OwnBlitter();
HardWaitBlit();
custom->bltcon0 = 0x9F0; // use A and D. Op: D = A
custom->bltcon1 = 0;
custom->bltafwm = 0xFFFF;
custom->bltalwm = 0xFFFF;
custom->bltamod = BLOCKSBYTESPERROW - (BLOCKWIDTH / 8);
custom->bltdmod = BITMAPBYTESPERROW - (BLOCKWIDTH / 8);
custom->bltapt = blocksbuffer + mapy + mapx;
custom->bltdpt = frontbuffer + y * BITMAPBYTESPERROW + x;
custom->bltsize = BLOCKPLANELINES * 64 + (BLOCKWIDTH / 16);
if (option_how) DisownBlitter();
}
static void FillScreen(void)
{
WORD a,b,x,y;
for (b = 0;b < BITMAPBLOCKSPERCOL;b++)
{
for (a = 0;a < BITMAPBLOCKSPERROW;a++)
{
x = a * BLOCKWIDTH;
y = b * BLOCKPLANELINES;
DrawBlock(x,y,a,b);
}
}
}
static void ScrollUp(void)
{
WORD mapx,mapy,x,y;
if (mapposy < 1) return;
mapposy--;
mapblocky = mapposy / BLOCKHEIGHT;
stepy = mapposy & (NUMSTEPS_Y - 1);
videoposy--;
if (videoposy < 0) videoposy += BITMAPHEIGHT;
if (stepy == (NUMSTEPS_Y - 1))
{
block_videoposy -= BLOCKHEIGHT;
if (block_videoposy < 0) block_videoposy += BITMAPHEIGHT;
}
if (stepy == (NUMSTEPS_Y - 1))
{
// a complete row is filled up
// : the next fill up row will be BLOCKHEIGHT (16)
// pixels at the top, so we have to adjust
// the fillup column (for x scrolling), but
// only if the fillup column (x) contains some
// fill up blocks
if (stepx)
{
// step 1: blit the 1st block in the fillup
// col (x). There can only be 0 or
// [2 or more] fill up blocks in the
// actual implementation, so we do
// not need to check previous_xdirection
// for this blit
mapx = mapblockx + BITMAPBLOCKSPERROW;
mapy = mapblocky + 1;
x = ROUND2BLOCKWIDTH(videoposx);
y = (block_videoposy + BLOCKHEIGHT) % BITMAPHEIGHT;
y *= BLOCKSDEPTH;
DrawBlock(x + BITMAPWIDTH,y,mapx,mapy);
// step 2: remove the (former) bottommost fill up
// block
if (previous_xdirection == DIRECTION_RIGHT)
{
*savewordpointer = saveword;
}
mapy = stepx + 2;
// we blit a 'left' block
y = (block_videoposy + (mapy * BLOCKHEIGHT)) % BITMAPHEIGHT;
y *= BLOCKSDEPTH;
savewordpointer = (WORD *)(frontbuffer + (y * BITMAPBYTESPERROW) + (x / 8));
saveword = *savewordpointer;
mapx -= BITMAPBLOCKSPERROW;
mapy += mapblocky;
DrawBlock(x,y,mapx,mapy);
previous_xdirection = DIRECTION_LEFT;
} /* if (stepx) */
} /* if (stepy == NUMSTEPS_Y - 1) */
mapx = stepy;
mapy = mapblocky;
y = block_videoposy * BLOCKSDEPTH;
if (mapx >= TWOBLOCKSTEP)
{
// blit only one block
mapx += TWOBLOCKSTEP;
x = mapx * BLOCKWIDTH + ROUND2BLOCKWIDTH(videoposx);
mapx += mapblockx;
DrawBlock(x,y,mapx,mapy);
} else {
// blit two blocks
mapx *= 2;
x = mapx * BLOCKWIDTH + ROUND2BLOCKWIDTH(videoposx);
mapx += mapblockx;
DrawBlock(x,y,mapx,mapy);
x += BLOCKWIDTH;
DrawBlock(x,y,mapx + 1,mapy);
}
}
static void ScrollDown(void)
{
WORD mapx,mapy,x,y,y2;
if (mapposy >= (mapheight * BLOCKHEIGHT - SCREENHEIGHT - BLOCKHEIGHT)) return;
mapx = stepy;
mapy = mapblocky + BITMAPBLOCKSPERCOL;
y = block_videoposy * BLOCKSDEPTH;
if (mapx >= TWOBLOCKSTEP)
{
// blit only one block
mapx += TWOBLOCKSTEP;
x = mapx * BLOCKWIDTH + ROUND2BLOCKWIDTH(videoposx);
mapx += mapblockx;
DrawBlock(x,y,mapx,mapy);
} else {
// blit two blocks
mapx *= 2;
x = mapx * BLOCKWIDTH + ROUND2BLOCKWIDTH(videoposx);
mapx += mapblockx;
DrawBlock(x,y,mapx,mapy);
x += BLOCKWIDTH;
DrawBlock(x,y,mapx + 1,mapy);
}
mapposy++;
mapblocky = mapposy / BLOCKHEIGHT;
stepy = mapposy & (NUMSTEPS_Y - 1);
videoposy++;
if (videoposy >= BITMAPHEIGHT) videoposy -= BITMAPHEIGHT;
if (!stepy)
{
block_videoposy += BLOCKHEIGHT;
if (block_videoposy >= BITMAPHEIGHT) block_videoposy -= BITMAPHEIGHT;
}
if (stepy == 0)
{
// a complete row is filled up
// : the next fill up row will be BLOCKHEIGHT (16)
// pixels at the bottom, so we have to adjust
// the fillup column (for x scrolling), but
// only if the fillup column (x) contains some
// fill up blocks
if (stepx)
{
// step 1: blit the 1st block in the fillup
// row (y) because this block must
// not be part of the fillup col (x)
// instead it is for exclusive use
// by the fillup row
mapx = mapblockx;
mapy = mapblocky;
x = ROUND2BLOCKWIDTH(videoposx);
y = block_videoposy * BLOCKSDEPTH;
DrawBlock(x,y,mapx,mapy);
// step 2: blit the (new) bottommost fill up
// block
if (previous_xdirection == DIRECTION_LEFT)
{
*savewordpointer = saveword;
}
mapy = stepx + 1;
// we blit a 'right-block'
x += BITMAPWIDTH;
y = (block_videoposy + (mapy * BLOCKHEIGHT)) % BITMAPHEIGHT;
y *= BLOCKSDEPTH;
y2 = (y + BLOCKPLANELINES - 1) % BITMAPPLANELINES;
savewordpointer = (WORD *)(frontbuffer + (y2 * BITMAPBYTESPERROW) + (x / 8));
saveword = *savewordpointer;
mapx += BITMAPBLOCKSPERROW;
mapy += mapblocky;
DrawBlock(x,y,mapx,mapy);
previous_xdirection = DIRECTION_RIGHT;
} /* if (stepx) */
} /* if (stepy == 0) */
}
static void ScrollLeft(void)
{
WORD mapx,mapy,x,y;
if (mapposx < 1) return;
mapposx--;
mapblockx = mapposx / BLOCKWIDTH;
stepx = mapposx & (NUMSTEPS_X - 1);
videoposx--;
if (stepx == (NUMSTEPS_X - 1))
{
// a complete column is filled up
// : the next fill up column will be BLOCKWIDTH (16)
// pixels at the left, so we have to adjust
// the fillup row (for y scrolling)
// step 1: blit the block which came in at
// the left side and which might or
// might not be a fill up block
mapx = mapblockx;
mapy = mapblocky;
if (stepy)
{
// there is a fill up block
// so block which comes in left is
// a fillup block
mapy += BITMAPBLOCKSPERCOL;
}
x = ROUND2BLOCKWIDTH(videoposx);
y = block_videoposy * BLOCKSDEPTH;
DrawBlock(x,y,mapx,mapy);
// step 2: remove the (former) rightmost fillup-block
mapx = stepy;
if (mapx)
{
// there is a fill up block;
if (mapx >= TWOBLOCKSTEP)
{
mapx += TWOBLOCKSTEP;
} else {
mapx *= 2;
}
x = ROUND2BLOCKWIDTH(videoposx) + (mapx * BLOCKWIDTH);
y = block_videoposy * BLOCKSDEPTH;
mapx += mapblockx;
mapy -= BITMAPBLOCKSPERCOL;
DrawBlock(x,y,mapx,mapy);
}
}
mapx = mapblockx;
mapy = stepx + 1;
x = ROUND2BLOCKWIDTH(videoposx);
if (previous_xdirection == DIRECTION_RIGHT)
{
HardWaitBlit();
*savewordpointer = saveword;
}
if (mapy == 1)
{
// blit two blocks
mapy += mapblocky;
y = (block_videoposy + (1 * BLOCKHEIGHT)) % BITMAPHEIGHT;
y *= BLOCKSDEPTH;
savewordpointer = (WORD *)(frontbuffer + (y * BITMAPBYTESPERROW) + (x / 8));
saveword = *savewordpointer;
DrawBlock(x,y,mapx,mapy);
y = (y + BLOCKPLANELINES) % BITMAPPLANELINES;
DrawBlock(x,y,mapx,mapy + 1);
} else {
// blit one block
mapy ++;
y = (block_videoposy + (mapy * BLOCKHEIGHT)) % BITMAPHEIGHT;
y *= BLOCKSDEPTH;
mapy += mapblocky;
savewordpointer = (WORD *)(frontbuffer + (y * BITMAPBYTESPERROW) + (x / 8));
saveword = *savewordpointer;
DrawBlock(x,y,mapx,mapy);
}
if (stepx)
{
previous_xdirection = DIRECTION_LEFT;
} else {
previous_xdirection = DIRECTION_IGNORE;
}
}
static void ScrollRight(void)
{
WORD mapx,mapy,x,y,y2;
if (mapposx >= (mapwidth * BLOCKWIDTH - SCREENWIDTH - BLOCKWIDTH)) return;
mapx = mapblockx + BITMAPBLOCKSPERROW;
mapy = stepx + 1;
x = ROUND2BLOCKWIDTH(videoposx);
if (previous_xdirection == DIRECTION_LEFT)
{
HardWaitBlit();
*savewordpointer = saveword;
}
if (mapy == 1)
{
// blit two blocks
mapy += mapblocky;
y = (block_videoposy + (1 * BLOCKHEIGHT)) % BITMAPHEIGHT;
y *= BLOCKSDEPTH;
DrawBlock(x + BITMAPWIDTH,y,mapx,mapy);
y = (y + BLOCKPLANELINES) % BITMAPPLANELINES;
y2 = (y + BLOCKPLANELINES - 1) % BITMAPPLANELINES;
savewordpointer = (WORD *)(frontbuffer + (y2 * BITMAPBYTESPERROW) + ((x + BITMAPWIDTH) / 8));
saveword = *savewordpointer;
DrawBlock(x + BITMAPWIDTH,y,mapx,mapy + 1);
} else {
// blit one block
mapy ++;
y = (block_videoposy + (mapy * BLOCKHEIGHT)) % BITMAPHEIGHT;
y *= BLOCKSDEPTH;
y2 = (y + BLOCKPLANELINES - 1) % BITMAPPLANELINES;
mapy += mapblocky;
savewordpointer = (WORD *)(frontbuffer + (y2 * BITMAPBYTESPERROW) + ((x + BITMAPWIDTH) / 8));
saveword = *savewordpointer;
DrawBlock(x + BITMAPWIDTH,y,mapx,mapy);
}
//
mapposx++;
mapblockx = mapposx / BLOCKWIDTH;
stepx = mapposx & (NUMSTEPS_X - 1);
videoposx++;
if (stepx == 0)
{
// a complete column is filled up
// : the next fill up column will be BLOCKWIDTH (16)
// pixels at the right, so we have to adjust
// the fillup row (for y scrolling)
// step 1: blit the block which came in at
// the right side and which is never
// a fill up block
mapx = mapblockx + BITMAPBLOCKSPERROW - 1;
mapy = mapblocky;
x = ROUND2BLOCKWIDTH(videoposx) + (BITMAPBLOCKSPERROW - 1) * BLOCKWIDTH;
y = block_videoposy * BLOCKSDEPTH;
DrawBlock(x,y,mapx,mapy);
// step 2: blit the (new) rightmost fillup-block
mapx = stepy;
if (mapx)
{
// there is a fill up block;
if (mapx >= TWOBLOCKSTEP)
{
mapx += (TWOBLOCKSTEP - 1);
} else {
mapx = mapx * 2 - 1;
}
x = ROUND2BLOCKWIDTH(videoposx) + (mapx * BLOCKWIDTH);
y = block_videoposy * BLOCKSDEPTH;
mapx += mapblockx;
DrawBlock(x,y,mapx,mapy + BITMAPBLOCKSPERCOL);
}
}
if (stepx)
{
previous_xdirection = DIRECTION_RIGHT;
} else {
previous_xdirection = DIRECTION_IGNORE;
}
}
static void CheckJoyScroll(void)
{
WORD i,count;
if (JoyFire()) count = 4; else count = 1;
if (JoyUp())
{
for(i = 0;i < count;i++)
{
ScrollUp();
}
}
if (JoyDown())
{
for(i = 0;i < count;i++)
{
ScrollDown();
}
}
if (JoyLeft())
{
for(i = 0;i < count;i++)
{
ScrollLeft();
}
}
if (JoyRight())
{
for(i = 0;i < count;i++)
{
ScrollRight();
}
}
}
static void UpdateCopperlist(void)
{
ULONG pl;
LONG planeadd,planeaddx;
WORD i,xpos,scroll,yoffset;
WORD *wp;
i = fetchinfo[option_fetchmode].scrollpixels;
xpos = videoposx + i - 1;
planeaddx = (xpos / i) * (i / 8);
i = (i - 1) - (xpos & (i - 1));
scroll = (i & 15) * 0x11;
if (i & 16) scroll |= (0x400 + 0x4000);
if (i & 32) scroll |= (0x800 + 0x8000);
// set scroll register in BPLCON1
CopBPLCON1[1] = scroll;
// set top plane pointers
yoffset = (videoposy + BLOCKHEIGHT) % BITMAPHEIGHT;
planeadd = ((LONG)yoffset) * BLOCKSDEPTH * BITMAPBYTESPERROW;
wp = CopPLANE1H;
for(i = 0;i < BLOCKSDEPTH;i++)
{
pl = ((ULONG)ScreenBitmap->Planes[i]) + planeadd + planeaddx;
wp[1] = (WORD)(pl >> 16);
wp[3] = (WORD)(pl & 0xFFFF);
wp += 4;
}
// set video split wait
yoffset = BITMAPHEIGHT - yoffset;
yoffset += (DIWSTART >> 8);
/* CopVIDEOSPLIT must wait for line (yoffset -1 )
CopVIDEOSPLIT2 must wait for line (yoffset) */
if (yoffset <= 255)
{
CopVIDEOSPLIT[0] = 0x0001;
CopVIDEOSPLIT[2] = (yoffset - 1) * 256 + 0x1;
CopVIDEOSPLIT2[0] = 0x0001;
CopVIDEOSPLIT2[2] = yoffset * 256 + 0x1;
} else if (yoffset == 256)
{
CopVIDEOSPLIT[0] = 0x0001;
CopVIDEOSPLIT[2] = 255 * 256 + 0x1;
CopVIDEOSPLIT2[0] = 0xFFDF;
CopVIDEOSPLIT2[2] = (256 - 256) * 256 + 0x1;
} else {
CopVIDEOSPLIT[0] = 0xFFDF;
CopVIDEOSPLIT[2] = (yoffset - 256 - 1) * 256 + 0x1;
CopVIDEOSPLIT2[0] = 0x001;
CopVIDEOSPLIT2[2] = (yoffset - 256) * 256 + 0x1;
}
/* Set video split plane pointers (to top of bitmap):
We only set the hiwords. The lowords are automatically
correct thanks to the modulo-trick in the copperlist
which is setup in UpdateCopperlist().
*/
pl = (ULONG)ScreenBitmap->Planes[0] +
planeaddx;
// set high words
wp = CopPLANE2_1H;
for(i = 0;i < BLOCKSDEPTH;i++)
{
wp[1] = (WORD)(pl >> 16);
pl += BITMAPBYTESPERROW * BLOCKSDEPTH;
wp += 2;
}
}
static void MainLoop(void)
{
if (!option_how)
{
// activate copperlist
HardWaitBlit();
WaitVBL();
custom->copjmp2 = 0;
}
while (!LMBDown())
{
if (!option_how)
{
WaitVBeam(1);
UpdateCopperlist();
WaitVBeam(200);
} else {
Delay(1);
}
if (option_speed) *(WORD *)0xdff180 = 0xFF0;
CheckJoyScroll();
if (option_speed) *(WORD *)0xdff180 = 0xF00;
}
}
/********************* MAIN *************************/
void main(void)
{
OpenLibs();
GetArguments();
OpenMap();
OpenBlocks();
OpenDisplay();
if (!option_how)
{
Delay(2*50);
KillSystem();
InitCopperlist();
}
FillScreen();
MainLoop();
if (!option_how)
{
ActivateSystem();
}
Cleanup(0);
}